Constructor
new AISceneryThrower(x, y, width, height, map, caopt, dontCloneMapopt, dtopt, tWidthopt, tHeightopt, mropt, mcopt)
Name | Type | Attributes | Default | Description |
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x |
Number | x position of the AISceneryThrower |
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y |
Number | y position of the AISceneryThrower |
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width |
Number | width of the AISceneryThrower |
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height |
Number | height of the AISceneryThrower |
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map |
Array | collision map Array |
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ca |
CanvasAnimation |
<optional> |
null | Optional CanvasAnimation |
dontCloneMap |
Boolean |
<optional> |
false | When true map will not be cloned, default is false, map is cloned by default. |
dt |
Number |
<optional> |
.666666666667 | Delta time, default is TimeKeeper._sae, change TimeKeeper._sae to effect all Travelers you use. |
tWidth |
Number |
<optional> |
Tile width default is same as width |
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tHeight |
Number |
<optional> |
Tile height default is same as height |
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mr |
Number |
<optional> |
amount of rows in map |
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mc |
Number |
<optional> |
amount of columns in map |
Members
_target
The MoverSkeleton target to try to hit with scenery.
afterAttackDelay :Number
delay after an attack before another attack used during thinkAboutWhatToDo
- Number
backUp :Number
back up time, used by thinkAboutWhatToDo
- Number
pickUpMethodToUse :Number
Determines the pick up method to use when picking up SceneryObjects 1 for pickUpAndStore 0 for pickUp Those methods are inherited from TravelingSceneryThrower
- Number
watchingThrow :Number
time of watching throw used during thinkAboutWhatToDo
- Number
Methods
jump(direc)
Causes the AISceneryThrower to move up. Used by thinkAboutWhatToDo.
Name | Type | Description |
---|---|---|
direc |
Number |
setTarget(t)
Sets _target
Name | Type | Description |
---|---|---|
t |
MoverSkeleton | A MoverSkeleton or Object with x y width height. |
smarts(level, twopt, thopt) → {Boolean}
Determines the distance that the AISceneryThrower throws from and its throw strength. This method is called by walkJumpOrAttack which is called by thinkAboutWhatToDo.
Name | Type | Attributes | Default | Description |
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level |
Number | Level of smarts, 1 2 or 3. |
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tw |
Number |
<optional> |
16 | Tile width, default is 16 |
th |
Number |
<optional> |
16 | Tile height, default is 16 |
Returns true if facing and close to the _target based on the smarts level.
- Type
- Boolean
thinkAboutWhatToDo(sceneryArray, sceneryMap, sceneryCheck, sceneryRemoval, twopt, thopt, smartnessopt, tileCheck)
The main method of the class, causes the AISceneryThrower to first look for SceneryObjects and then pick one up and then try to hit the _target with it.
Name | Type | Attributes | Default | Description |
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sceneryArray |
Array | The array that holds the SceneryObjects |
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sceneryMap |
Array | The map that each SceneryObject is using. |
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sceneryCheck |
function | A method that dermines if a tile value is a SceneryObejct, it should take a tile value and return a Boolean. |
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sceneryRemoval |
function | A method that removes TileData from being displayed/drawn. It should take a TileData and clears the display of the TileData. |
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tw |
Number |
<optional> |
16 | Tile width, default is 16 |
th |
Number |
<optional> |
16 | Tile height default is 16 |
smartness |
Number |
<optional> |
1 | 1 2 or 3, determines how far away the AISceneryThrower will throw from and its throw strength. Default is 1. |
tileCheck |
function | A method that should determine if a tile value is solid/passible or not. |
walk(direc)
Causes the AISceneryThrower to move left or right. Used by thinkAboutWhatToDo.
Name | Type | Description |
---|---|---|
direc |
Number | 1 for left, 0 for right. |
walkJumpOrAttack(direc, tw, th, sceneryArray, smartness, A)
Causes the AISceneryThrower to move or jump or throw a SceneryObejct its holding. This method is used by thinkAboutWhatToDo.
Name | Type | Description |
---|---|---|
direc |
Number | 1 for left, 0 for right. |
tw |
Number | Tile width |
th |
Number | Tile height |
sceneryArray |
Array | The Array holding the SceneryObejcts. |
smartness |
Number | 1 2 or 3, determines how far away the AISceneryThrower will throw from and its throw strength. Default is 1. |
A |
function | method that should determine if a tile value is solid/passible or not. |
walkOrJump(direc, twopt, thopt, closeSceneryX, tileCheck)
Moves the AISceneryThrower to walk or jump if one tile is in the way. This method is used by thinkAboutWhatToDo.
Name | Type | Attributes | Default | Description |
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direc |
Number | 1 for left, 0 for right. |
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tw |
Number |
<optional> |
16 | Tile width, default is 16. |
th |
Number |
<optional> |
16 | Tile height, default is 16 |
closeSceneryX |
Number | The x position of the closest SceneryObejct, this is calculated by thinkAboutWhatToDo |
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tileCheck |
function | A method that determines if a tile value is solid/passible or not. |