Constructor
new SimpleIsoBox(x, y, z, width, height, depth)
Name | Type | Description |
---|---|---|
x |
Number | |
y |
Number | |
z |
Number | |
width |
Number | |
height |
Number | |
depth |
Number | Default is same as height. |
Members
_ddX
Future direction x
_ddY
Future direction y
_passCalcs
constructor
depth
directions
face
moveLimits
z
Methods
canPassOnMap(map, tw, th, noPassValues, offsetDivision, offsetMinus) → {Number}
Used along with .setX and .setY or the .move function. If .x and .y are updated manually this method will not compute properly. .move encapsulates this method ._ddX denoting future x direction and ._ddY denoting future y direction are used by this method.
Manual use of this method would be; this.desiredDirection(); if(this.canPassOnMap()) { this.setX(); this.setY(); }
The .move method encapsulates all those calls.
Name | Type | Description |
---|---|---|
map |
Array | |
tw |
Number | |
th |
Number | |
noPassValues |
Array | Array containing values the box should collide with |
offsetDivision |
Number | The number that tw and th are divided by to account for screen/iso offset the default is 2, this number will cause the box to be closer or farther away from walls during collisions this number has a lesser effect than offsetMinus and should be from 1 to tw. |
offsetMinus |
Number | the total offset is subtracted by this number, use this to bring the box closer or farther away from collisions, which means, when stopped, how close or far it is from the wall or object, default is 0, a game that has all boxes and scenery the same size does not really need to mess with any of the offsets. Both offsetDivision and Minus can be set during .move calls as well. .move fully encapsulates this method and all its params. |
0 or 1
- Type
- Number
desiredDirection(left, right, up, down, altCheckopt)
Sets ._ddX and ._ddY
Name | Type | Attributes | Description |
---|---|---|---|
left |
Boolean | ||
right |
Boolean | ||
up |
Boolean | ||
down |
Boolean | ||
altCheck |
MoverSkeleton |
<optional> |
you can pass in another MoverSkeleton to check, in that case ._ddX and ._ddY would denote its future direction. altCheck would be typically used with the .traveler of SimpleIsoCharacters that extend SimpleIsoBox. |
directionFacing() → {String}
- Type
- String
getX() → {Number}
- Type
- Number
getY() → {Number}
- Type
- Number
move(left, right, up, down, map, tw, th, npv, offd, offm) → {Boolean}
Unlike MapMovers.move method, for this method we do pass in the directions we want to go instead of the directions we are going. So we can just pass in whether or not the left button is pressed, etc.
Name | Type | Description |
---|---|---|
left |
Boolean | |
right |
Boolean | |
up |
Boolean | |
down |
Boolean | |
map |
Array | |
tw |
Number | |
th |
Number | |
npv |
Array | an Array containing the values that the box should collide with. |
offd |
Number | offsetDivision for the canPassOnMap call, see canPassOnMap |
offm |
Number | offsetMinus for the canPassOnMap call, see canPassOnMap |
Returns true when movement happened
- Type
- Boolean
setX(toThis)
Sets x position, and dX and face accordingly
Name | Type | Description |
---|---|---|
toThis |
Number |
setY(toThis)
Sets y position, and dY and face accordingly.
Name | Type | Description |
---|---|---|
toThis |
Number |